Ryan's AC Adventure - Day 09 - Almost Over
I believe our little experiment is coming to an end here, so I will talk about Day 9 in Animal Crossing.
To get it over with, today I made money and bought stuff. Found fossils, got mail, paid debts, and talk with the neighbors. And it is raining. Whee!
Animal Crossing is a lot like life (or at least my life) in a lot of ways. I run around and do things that are pretty fun sometimes. I talk to my friends, I mess around in my house, and I have fun. But when it comes down to it, a lot of what I do in Animal Crossing is what I don't like to do in real life. I go to "work" to make money, I go to the store to buy stuff I won't care about for very long, and then I quit. I stop play, I go to sleep, I do something else. Here is where it begins to be a little different from real life. In Animal Crossing, I can always just turn it off and everything will be just fine when I get back to it. I don't have to make money if I do not want to. I don't have to have a big house, or neat stuff. But in real life, for whatever reason, these are the things I want, and essentially what we all want.
Everyday, we all go to our jobs and make money to buy the same stupid crap. When we get home, we sort of use said crap, but then go to bed. We don't need any of this stuff, but we do it anyway. I go to school, so I can get a job, so I can make money, so I can buy shit that I don't need. I know it sounds a lot like Fight Club or Trainspotting or something, but it seems to be pretty true. To me at least.
It is strange how there can be a game that simulates what I already do in real life, but for some reason I like it. I don't really like school or work in my world, but put it in a videogame and it is a blast. Games have been doing this for a while, like the Sims, but Animal Crossing is what gets me. I love it; the game is totally fun, but it is just what I already do in my life.
How does that work? No idea really.
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