Day 7 - A Trip to Hyrule
So taking a trip to another city require a player to know another real-life player who has another town of their own. This means having not one, but two memory cards plugged into your Gamecube at once. Once you meet that requirement you are allowed to visit the other players town, plunder their fruit, store and buried treasure. I managed to pull up four fossils in Ryan's town. This also means that your characters in your town start moving away or asking you to run favors for them in the other town. Usually, for me at least, this is where I quit talking to my characters and fish a lot. It's quite a hassle to coordinate a town visit. Both parties have to be willing to give up their gaming for a bit.
The odd thing about visiting towns is that not much changes. The faces change, the store might be a little different but you'll be hard pressed to find any sort of cultural differences. The characters have the same sort of awkward way of speaking (i.e. "Do you like eating peaches, li'l chick?"). There is still the wishing well, the museum, the police station, and store. The landscape has the same childish cutout style, and your town is filled with - you guessed it - animals! It's like your town, but laid out a little bit differently.
Perhaps the game is suggesting that in order for the world be the utopian society it portrays, every place needs to be almost the same. The New Pangaea is what will lead us to this idealized society.
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